Incremental Engine  1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::D3DImplementation Member List

This is the complete list of members for IncrementalEngine::D3DImplementation, including all inherited members.

_configIncrementalEngine::D3DImplementationprivate
_depthDisabledStencilStateIncrementalEngine::D3DImplementationprivate
_depthStencilBufferIncrementalEngine::D3DImplementationprivate
_depthStencilStateIncrementalEngine::D3DImplementationprivate
_depthStencilViewIncrementalEngine::D3DImplementationprivate
_deviceIncrementalEngine::D3DImplementationprivate
_deviceContextIncrementalEngine::D3DImplementationprivate
_orthoProjectionMatrixIncrementalEngine::D3DImplementationprivate
_projectionMatrixIncrementalEngine::D3DImplementationprivate
_rasterStateIncrementalEngine::D3DImplementationprivate
_renderTargetViewIncrementalEngine::D3DImplementationprivate
_renderWindowIncrementalEngine::D3DImplementationprivate
_swapChainIncrementalEngine::D3DImplementationprivate
_videoCardDescriptionIncrementalEngine::D3DImplementationprivate
_videoCardMemoryIncrementalEngine::D3DImplementationprivate
_worldMatrixIncrementalEngine::D3DImplementationprivate
BeginScene(float red, float green, float blue, float alpha)IncrementalEngine::D3DImplementation
CreateDepthStencilState(ID3D11DepthStencilState *&depthStencilState, bool enableZBuffer)IncrementalEngine::D3DImplementationprivate
CreateDeviceAndSwapChain(unsigned int numerator, unsigned int denominator)IncrementalEngine::D3DImplementationprivate
D3DImplementation(Config config)IncrementalEngine::D3DImplementation
EndScene()IncrementalEngine::D3DImplementation
GetDevice()IncrementalEngine::D3DImplementation
GetDeviceContext()IncrementalEngine::D3DImplementation
GetOrthoProjectionMatrix(D3DXMATRIX &orthoMatrix)IncrementalEngine::D3DImplementation
GetProjectionMatrix(D3DXMATRIX &projectionMatrix)IncrementalEngine::D3DImplementation
GetVideoCardInfo(char *cardName, int &memory)IncrementalEngine::D3DImplementation
GetWorldMatrix(D3DXMATRIX &worldMatrix)IncrementalEngine::D3DImplementation
Init(RenderWindow *renderWindow)IncrementalEngine::D3DImplementation
SetupAdapterOutput(unsigned int &numerator, unsigned int &denominator)IncrementalEngine::D3DImplementationprivate
SetupD3DMatrices()IncrementalEngine::D3DImplementationprivate
SetupDepthStencilBufferAndState()IncrementalEngine::D3DImplementationprivate
SetupDeviceRasterizerState()IncrementalEngine::D3DImplementationprivate
SetupRenderTarget()IncrementalEngine::D3DImplementationprivate
SetupViewport()IncrementalEngine::D3DImplementationprivate
SetWorldMatrix(D3DXMATRIX &worldMatrix)IncrementalEngine::D3DImplementation
TurnZBufferOff()IncrementalEngine::D3DImplementation
TurnZBufferOn()IncrementalEngine::D3DImplementation
~D3DImplementation()IncrementalEngine::D3DImplementationvirtual