![]() |
Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
|
This is the complete list of members for IncrementalEngine::ShaderManager, including all inherited members.
| _camera | IncrementalEngine::ShaderManager | private |
| _direct3D | IncrementalEngine::ShaderManager | private |
| _frameReady | IncrementalEngine::ShaderManager | private |
| _matrixBuffer | IncrementalEngine::ShaderManager | private |
| _textureShader | IncrementalEngine::ShaderManager | private |
| ClearFrame() | IncrementalEngine::ShaderManager | |
| Init(D3DImplementation *direct3D, RenderCamera *camera, HWND hWnd) | IncrementalEngine::ShaderManager | |
| InitGlobalBuffer() | IncrementalEngine::ShaderManager | private |
| RenderTextureShader(int indexCount, ID3D11ShaderResourceView *texture) | IncrementalEngine::ShaderManager | |
| SetupFrame() | IncrementalEngine::ShaderManager | |
| SetWorldMatrix(D3DXMATRIX &worldMatrix) | IncrementalEngine::ShaderManager | |
| ShaderManager() | IncrementalEngine::ShaderManager | |
| ~ShaderManager() | IncrementalEngine::ShaderManager | virtual |