Incremental Engine  1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::SoundEngine Member List

This is the complete list of members for IncrementalEngine::SoundEngine, including all inherited members.

_pauseIncrementalEngine::SoundEngineprivate
_soundOnIncrementalEngine::SoundEngineprivate
_sourcesIncrementalEngine::SoundEngineprivate
Clear()IncrementalEngine::SoundEngineprivate
CreateSource()IncrementalEngine::SoundEngine
DeleteSource(unsigned int source)IncrementalEngine::SoundEngine
FinalizeAL()IncrementalEngine::SoundEngineprivate
GetALErrorString(ALenum error)IncrementalEngine::SoundEngineprivate
GetGain()IncrementalEngine::SoundEngine
GetSource(bool reserved=false)IncrementalEngine::SoundEngineprivate
GetSourceGain(unsigned int source, float &outGain)IncrementalEngine::SoundEngine
InitAL()IncrementalEngine::SoundEngineprivate
Pause()IncrementalEngine::SoundEngine
PauseSource(unsigned int source)IncrementalEngine::SoundEngine
Play(const Sound *sound)IncrementalEngine::SoundEngine
PlaySource(unsigned int source, const Sound *sound, bool loop)IncrementalEngine::SoundEngine
Reset()IncrementalEngine::SoundEngine
SetGain(float gain)IncrementalEngine::SoundEngine
SetSourceGain(unsigned int source, float inGain)IncrementalEngine::SoundEngine
SoundEngine()IncrementalEngine::SoundEngine
SoundOff()IncrementalEngine::SoundEngineinline
SoundOn()IncrementalEngine::SoundEngineinline
Stop()IncrementalEngine::SoundEngine
StopSource(unsigned int source)IncrementalEngine::SoundEngine
~SoundEngine()IncrementalEngine::SoundEnginevirtual