Incremental Engine  1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::TextureShader Member List

This is the complete list of members for IncrementalEngine::TextureShader, including all inherited members.

_layoutIncrementalEngine::TextureShaderprivate
_pixelShaderIncrementalEngine::TextureShaderprivate
_sampleStateIncrementalEngine::TextureShaderprivate
_textureBufferIncrementalEngine::TextureShaderprivate
_vertexShaderIncrementalEngine::TextureShaderprivate
CompileShader(HWND hwnd, ID3D10Blob *&buffer, WCHAR *filename, LPCSTR functionName, LPCSTR profile)IncrementalEngine::TextureShaderprivate
Draw(ID3D11DeviceContext *deviceContext, int indexCount, ID3D11ShaderResourceView *texture)IncrementalEngine::TextureShader
Init(ID3D11Device *device, HWND hwnd)IncrementalEngine::TextureShader
InitializeShader(ID3D11Device *device, HWND hwnd, WCHAR *vsFilename, WCHAR *psFilename)IncrementalEngine::TextureShaderprivate
OutputShaderErrorMessage(ID3D10Blob *errorMessage, HWND hwnd, WCHAR *shaderFilename)IncrementalEngine::TextureShaderprivate
RenderShader(ID3D11DeviceContext *deviceContext, int indexCount)IncrementalEngine::TextureShaderprivate
SetShaderParameters(ID3D11DeviceContext *deviceContext, ID3D11ShaderResourceView *texture)IncrementalEngine::TextureShaderprivate
TextureShader()IncrementalEngine::TextureShader
~TextureShader()IncrementalEngine::TextureShadervirtual