Incremental Engine  1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::Transform Member List

This is the complete list of members for IncrementalEngine::Transform, including all inherited members.

_matrixIncrementalEngine::Transformprivate
Combine(const Transform &transform)IncrementalEngine::Transform
GetInverse() constIncrementalEngine::Transform
GetMatrix() constIncrementalEngine::Transform
IdentityIncrementalEngine::Transformstatic
Rotate(float angle)IncrementalEngine::Transform
Rotate(float angle, float centerX, float centerY)IncrementalEngine::Transform
Rotate(float angle, const D3DXVECTOR2 &center)IncrementalEngine::Transform
Scale(float scaleX, float scaleY)IncrementalEngine::Transform
Scale(float scaleX, float scaleY, float centerX, float centerY)IncrementalEngine::Transform
Scale(const D3DXVECTOR2 &factors)IncrementalEngine::Transform
Scale(const D3DXVECTOR2 &factors, const D3DXVECTOR2 &center)IncrementalEngine::Transform
Transform()IncrementalEngine::Transform
Transform(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)IncrementalEngine::Transform
TransformPoint(float x, float y) constIncrementalEngine::Transform
TransformPoint(const D3DXVECTOR2 &point) constIncrementalEngine::Transform
TransformRect(const FloatRect &rectangle) constIncrementalEngine::Transform
Translate(float x, float y)IncrementalEngine::Transform
Translate(const D3DXVECTOR2 &offset)IncrementalEngine::Transform