| _matrix | IncrementalEngine::Transform | private |
| Combine(const Transform &transform) | IncrementalEngine::Transform | |
| GetInverse() const | IncrementalEngine::Transform | |
| GetMatrix() const | IncrementalEngine::Transform | |
| Identity | IncrementalEngine::Transform | static |
| Rotate(float angle) | IncrementalEngine::Transform | |
| Rotate(float angle, float centerX, float centerY) | IncrementalEngine::Transform | |
| Rotate(float angle, const D3DXVECTOR2 ¢er) | IncrementalEngine::Transform | |
| Scale(float scaleX, float scaleY) | IncrementalEngine::Transform | |
| Scale(float scaleX, float scaleY, float centerX, float centerY) | IncrementalEngine::Transform | |
| Scale(const D3DXVECTOR2 &factors) | IncrementalEngine::Transform | |
| Scale(const D3DXVECTOR2 &factors, const D3DXVECTOR2 ¢er) | IncrementalEngine::Transform | |
| Transform() | IncrementalEngine::Transform | |
| Transform(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22) | IncrementalEngine::Transform | |
| TransformPoint(float x, float y) const | IncrementalEngine::Transform | |
| TransformPoint(const D3DXVECTOR2 &point) const | IncrementalEngine::Transform | |
| TransformRect(const FloatRect &rectangle) const | IncrementalEngine::Transform | |
| Translate(float x, float y) | IncrementalEngine::Transform | |
| Translate(const D3DXVECTOR2 &offset) | IncrementalEngine::Transform | |