Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::Actor Member List
This is the complete list of members for
IncrementalEngine::Actor
, including all inherited members.
_active
IncrementalEngine::Actor
private
_children
IncrementalEngine::Actor
private
_device
IncrementalEngine::Drawable
protected
_inverseTransform
IncrementalEngine::Transformable
mutable
private
_inverseTransformNeedUpdate
IncrementalEngine::Transformable
mutable
private
_origin
IncrementalEngine::Transformable
private
_parent
IncrementalEngine::Actor
private
_position
IncrementalEngine::Transformable
private
_renderWindow
IncrementalEngine::Drawable
protected
_rotation
IncrementalEngine::Transformable
private
_scale
IncrementalEngine::Transformable
private
_shaderManager
IncrementalEngine::Drawable
protected
_transform
IncrementalEngine::Transformable
mutable
private
_transformNeedUpdate
IncrementalEngine::Transformable
mutable
protected
Center
()
IncrementalEngine::Actor
CopyParameters
(Drawable *drawable)
IncrementalEngine::Drawable
inline
protected
Draw
(ID3D11DeviceContext *deviceContext) override
IncrementalEngine::Actor
virtual
DrawRecursive
(ID3D11DeviceContext *deviceContext)
IncrementalEngine::Actor
GetGlobalBounds
()
IncrementalEngine::Actor
GetInverseTransform
() const
IncrementalEngine::Transformable
GetLocalBounds
()
IncrementalEngine::Actor
virtual
GetOrigin
() const
IncrementalEngine::Transformable
virtual
GetParent
() const
IncrementalEngine::Actor
GetPosition
() const override
IncrementalEngine::Actor
virtual
GetRotation
() const
IncrementalEngine::Transformable
virtual
GetScale
() const
IncrementalEngine::Transformable
virtual
GetTransform
() const
IncrementalEngine::Transformable
GetWorldPosition
()
IncrementalEngine::Actor
GetWorldRotation
()
IncrementalEngine::Actor
GetWorldScale
()
IncrementalEngine::Actor
GetWorldTransform
()
IncrementalEngine::Actor
Init
()
IncrementalEngine::Actor
virtual
IsActive
()
IncrementalEngine::Actor
Move
(float offsetX, float offsetY)
IncrementalEngine::Transformable
Move
(const D3DXVECTOR2 &offset)
IncrementalEngine::Transformable
Rotate
(float angle)
IncrementalEngine::Transformable
Scale
(float factorX, float factorY)
IncrementalEngine::Transformable
Scale
(const D3DXVECTOR2 &factor)
IncrementalEngine::Transformable
SetActive
(bool active)
IncrementalEngine::Actor
SetOrigin
(float x, float y)
IncrementalEngine::Transformable
virtual
SetOrigin
(const D3DXVECTOR2 &origin)
IncrementalEngine::Transformable
virtual
SetParent
(Actor *value, const bool fixWorldPosition=true)
IncrementalEngine::Actor
virtual
SetPosition
(float x, float y) override
IncrementalEngine::Actor
virtual
SetPosition
(const D3DXVECTOR2 &position) override
IncrementalEngine::Actor
virtual
SetRotation
(float angle)
IncrementalEngine::Transformable
virtual
SetScale
(float factorX, float factorY)
IncrementalEngine::Transformable
virtual
SetScale
(const D3DXVECTOR2 &factors)
IncrementalEngine::Transformable
virtual
SetWorldPosition
(D3DXVECTOR2 value)
IncrementalEngine::Actor
Transformable
()
IncrementalEngine::Transformable
Update
(float dt)
IncrementalEngine::Actor
virtual
UpdateRecursive
(float dt)
IncrementalEngine::Actor
~Actor
()
IncrementalEngine::Actor
virtual
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1.8.18