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Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
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#include <Drawable.h>
Public Member Functions | |
| virtual HRESULT | Draw (ID3D11DeviceContext *deviceContext)=0 |
Protected Member Functions | |
| void | CopyParameters (Drawable *drawable) |
Protected Attributes | |
| RenderWindow * | _renderWindow |
| ShaderManager * | _shaderManager |
| ID3D11Device * | _device |
Definition at line 10 of file Drawable.h.
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inlineprotected |
Definition at line 20 of file Drawable.h.
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pure virtual |
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protected |
Definition at line 18 of file Drawable.h.
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protected |
Definition at line 16 of file Drawable.h.
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protected |
Definition at line 17 of file Drawable.h.