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Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
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This is the complete list of members for IncrementalEngine::SaveSystem, including all inherited members.
| DeleteAll() | IncrementalEngine::SaveSystem | |
| DeleteKey(std::string key) | IncrementalEngine::SaveSystem | |
| GetFloat(std::string key) | IncrementalEngine::SaveSystem | |
| GetInt(std::string key) | IncrementalEngine::SaveSystem | |
| GetString(std::string key) | IncrementalEngine::SaveSystem | |
| HasKey(std::string key) | IncrementalEngine::SaveSystem | |
| SaveFloat(float value, std::string key) | IncrementalEngine::SaveSystem | |
| SaveInt(int value, std::string key) | IncrementalEngine::SaveSystem | |
| SaveString(std::string value, std::string key) | IncrementalEngine::SaveSystem | |
| SaveSystem() | IncrementalEngine::SaveSystem |