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Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
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#include <SaveSystem.h>
Public Member Functions | |
| SaveSystem () | |
| void | SaveInt (int value, std::string key) |
| void | SaveFloat (float value, std::string key) |
| void | SaveString (std::string value, std::string key) |
| int | GetInt (std::string key) |
| float | GetFloat (std::string key) |
| std::string | GetString (std::string key) |
| bool | HasKey (std::string key) |
| bool | DeleteKey (std::string key) |
| void | DeleteAll () |
Definition at line 13 of file SaveSystem.h.
| IncrementalEngine::SaveSystem::SaveSystem | ( | ) |
Definition at line 7 of file SaveSystem.cpp.
| void IncrementalEngine::SaveSystem::DeleteAll | ( | ) |
Definition at line 104 of file SaveSystem.cpp.
| bool IncrementalEngine::SaveSystem::DeleteKey | ( | std::string | key | ) |
Definition at line 99 of file SaveSystem.cpp.
| float IncrementalEngine::SaveSystem::GetFloat | ( | std::string | key | ) |
Definition at line 60 of file SaveSystem.cpp.
| int IncrementalEngine::SaveSystem::GetInt | ( | std::string | key | ) |
Definition at line 40 of file SaveSystem.cpp.
| std::string IncrementalEngine::SaveSystem::GetString | ( | std::string | key | ) |
Definition at line 80 of file SaveSystem.cpp.
| bool IncrementalEngine::SaveSystem::HasKey | ( | std::string | key | ) |
Definition at line 93 of file SaveSystem.cpp.
| void IncrementalEngine::SaveSystem::SaveFloat | ( | float | value, |
| std::string | key | ||
| ) |
Definition at line 26 of file SaveSystem.cpp.
| void IncrementalEngine::SaveSystem::SaveInt | ( | int | value, |
| std::string | key | ||
| ) |
Definition at line 19 of file SaveSystem.cpp.
| void IncrementalEngine::SaveSystem::SaveString | ( | std::string | value, |
| std::string | key | ||
| ) |
Definition at line 33 of file SaveSystem.cpp.