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Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
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This is the complete list of members for IncrementalEngine::SceneManager, including all inherited members.
| _destroyInUpdate | IncrementalEngine::SceneManager | private |
| _device | IncrementalEngine::Drawable | protected |
| _items | IncrementalEngine::SceneManager | private |
| _renderWindow | IncrementalEngine::Drawable | protected |
| _shaderManager | IncrementalEngine::Drawable | protected |
| CopyParameters(Drawable *drawable) | IncrementalEngine::Drawable | inlineprotected |
| Create(Actor *parent=nullptr) | IncrementalEngine::SceneManager | inline |
| Destroy(Actor *actor) | IncrementalEngine::SceneManager | |
| Draw(ID3D11DeviceContext *deviceContext) override | IncrementalEngine::SceneManager | virtual |
| SceneManager(RenderWindow *renderWindow, ShaderManager *shaderManager, ID3D11Device *device) | IncrementalEngine::SceneManager | |
| Update(float dt) | IncrementalEngine::SceneManager | |
| ~SceneManager() | IncrementalEngine::SceneManager | virtual |