Incremental Engine  1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::Text Member List

This is the complete list of members for IncrementalEngine::Text, including all inherited members.

_activeIncrementalEngine::Actorprivate
_childrenIncrementalEngine::Actorprivate
_colorIncrementalEngine::Textprivate
_deviceIncrementalEngine::Drawableprotected
_flagsIncrementalEngine::Textprivate
_fontFamilyIncrementalEngine::Textprivate
_fontSizeIncrementalEngine::Textprivate
_fontWrapperIncrementalEngine::Textprivate
_fontWrapperMatrixIncrementalEngine::Textprivate
_fontWrapperNeedUpdateIncrementalEngine::Textmutableprivate
_inverseTransformIncrementalEngine::Transformablemutableprivate
_inverseTransformNeedUpdateIncrementalEngine::Transformablemutableprivate
_originIncrementalEngine::Transformableprivate
_parentIncrementalEngine::Actorprivate
_positionIncrementalEngine::Transformableprivate
_previousTransformIncrementalEngine::Textprivate
_renderWindowIncrementalEngine::Drawableprotected
_rotationIncrementalEngine::Transformableprivate
_scaleIncrementalEngine::Transformableprivate
_shaderManagerIncrementalEngine::Drawableprotected
_transformIncrementalEngine::Transformablemutableprivate
_transformNeedUpdateIncrementalEngine::Transformablemutableprotected
_valueIncrementalEngine::Textprivate
BOTTOM_CENTER enum valueIncrementalEngine::Text
BOTTOM_LEFT enum valueIncrementalEngine::Text
BOTTOM_RIGHT enum valueIncrementalEngine::Text
Center()IncrementalEngine::Actor
CENTER enum valueIncrementalEngine::Text
CENTER_LEFT enum valueIncrementalEngine::Text
CENTER_RIGHT enum valueIncrementalEngine::Text
ClearText()IncrementalEngine::Text
CopyParameters(Drawable *drawable)IncrementalEngine::Drawableinlineprotected
Draw(ID3D11DeviceContext *deviceContext) overrideIncrementalEngine::Textvirtual
DrawRecursive(ID3D11DeviceContext *deviceContext)IncrementalEngine::Actor
FontAlignment enum nameIncrementalEngine::Text
GetGlobalBounds()IncrementalEngine::Actor
GetInverseTransform() constIncrementalEngine::Transformable
GetLocalBounds() overrideIncrementalEngine::Textvirtual
GetOrigin() constIncrementalEngine::Transformablevirtual
GetParent() constIncrementalEngine::Actor
GetPosition() const overrideIncrementalEngine::Actorvirtual
GetRotation() constIncrementalEngine::Transformablevirtual
GetScale() constIncrementalEngine::Transformablevirtual
GetTextExtent()IncrementalEngine::Textprivate
GetTransform() constIncrementalEngine::Transformable
GetWorldMatrix(Actor *actor)IncrementalEngine::Textprivate
GetWorldPosition()IncrementalEngine::Actor
GetWorldRotation()IncrementalEngine::Actor
GetWorldScale()IncrementalEngine::Actor
GetWorldTransform()IncrementalEngine::Actor
Init() overrideIncrementalEngine::Textvirtual
IsActive()IncrementalEngine::Actor
Move(float offsetX, float offsetY)IncrementalEngine::Transformable
Move(const D3DXVECTOR2 &offset)IncrementalEngine::Transformable
Rotate(float angle)IncrementalEngine::Transformable
Scale(float factorX, float factorY)IncrementalEngine::Transformable
Scale(const D3DXVECTOR2 &factor)IncrementalEngine::Transformable
SetActive(bool active)IncrementalEngine::Actor
SetFont(const std::wstring &fontFamily)IncrementalEngine::Text
SetFontAlignment(FontAlignment alignment)IncrementalEngine::Text
SetFontSize(float fontSize)IncrementalEngine::Text
SetOrigin(float x, float y)IncrementalEngine::Transformablevirtual
SetOrigin(const D3DXVECTOR2 &origin)IncrementalEngine::Transformablevirtual
SetParent(Actor *value, const bool fixWorldPosition=true)IncrementalEngine::Actorvirtual
SetPosition(float x, float y) overrideIncrementalEngine::Actorvirtual
SetPosition(const D3DXVECTOR2 &position) overrideIncrementalEngine::Actorvirtual
SetRotation(float angle)IncrementalEngine::Transformablevirtual
SetScale(float factorX, float factorY)IncrementalEngine::Transformablevirtual
SetScale(const D3DXVECTOR2 &factors)IncrementalEngine::Transformablevirtual
SetText(const std::wstring &value)IncrementalEngine::Text
SetTextColor(const float r, const float g, const float b, const float a=1)IncrementalEngine::Text
SetTextColor(const D3DXVECTOR4 color)IncrementalEngine::Text
SetTextColor(const std::uint32_t color)IncrementalEngine::Text
SetWorldPosition(D3DXVECTOR2 value)IncrementalEngine::Actor
Text()IncrementalEngine::Text
TOP_CENTER enum valueIncrementalEngine::Text
TOP_LEFT enum valueIncrementalEngine::Text
TOP_RIGHT enum valueIncrementalEngine::Text
Transformable()IncrementalEngine::Transformable
Update(float dt) overrideIncrementalEngine::Textvirtual
UpdateRecursive(float dt)IncrementalEngine::Actor
~Actor()IncrementalEngine::Actorvirtual
~Text() overrideIncrementalEngine::Text