Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::Text Member List
This is the complete list of members for
IncrementalEngine::Text
, including all inherited members.
_active
IncrementalEngine::Actor
private
_children
IncrementalEngine::Actor
private
_color
IncrementalEngine::Text
private
_device
IncrementalEngine::Drawable
protected
_flags
IncrementalEngine::Text
private
_fontFamily
IncrementalEngine::Text
private
_fontSize
IncrementalEngine::Text
private
_fontWrapper
IncrementalEngine::Text
private
_fontWrapperMatrix
IncrementalEngine::Text
private
_fontWrapperNeedUpdate
IncrementalEngine::Text
mutable
private
_inverseTransform
IncrementalEngine::Transformable
mutable
private
_inverseTransformNeedUpdate
IncrementalEngine::Transformable
mutable
private
_origin
IncrementalEngine::Transformable
private
_parent
IncrementalEngine::Actor
private
_position
IncrementalEngine::Transformable
private
_previousTransform
IncrementalEngine::Text
private
_renderWindow
IncrementalEngine::Drawable
protected
_rotation
IncrementalEngine::Transformable
private
_scale
IncrementalEngine::Transformable
private
_shaderManager
IncrementalEngine::Drawable
protected
_transform
IncrementalEngine::Transformable
mutable
private
_transformNeedUpdate
IncrementalEngine::Transformable
mutable
protected
_value
IncrementalEngine::Text
private
BOTTOM_CENTER
enum value
IncrementalEngine::Text
BOTTOM_LEFT
enum value
IncrementalEngine::Text
BOTTOM_RIGHT
enum value
IncrementalEngine::Text
Center
()
IncrementalEngine::Actor
CENTER
enum value
IncrementalEngine::Text
CENTER_LEFT
enum value
IncrementalEngine::Text
CENTER_RIGHT
enum value
IncrementalEngine::Text
ClearText
()
IncrementalEngine::Text
CopyParameters
(Drawable *drawable)
IncrementalEngine::Drawable
inline
protected
Draw
(ID3D11DeviceContext *deviceContext) override
IncrementalEngine::Text
virtual
DrawRecursive
(ID3D11DeviceContext *deviceContext)
IncrementalEngine::Actor
FontAlignment
enum name
IncrementalEngine::Text
GetGlobalBounds
()
IncrementalEngine::Actor
GetInverseTransform
() const
IncrementalEngine::Transformable
GetLocalBounds
() override
IncrementalEngine::Text
virtual
GetOrigin
() const
IncrementalEngine::Transformable
virtual
GetParent
() const
IncrementalEngine::Actor
GetPosition
() const override
IncrementalEngine::Actor
virtual
GetRotation
() const
IncrementalEngine::Transformable
virtual
GetScale
() const
IncrementalEngine::Transformable
virtual
GetTextExtent
()
IncrementalEngine::Text
private
GetTransform
() const
IncrementalEngine::Transformable
GetWorldMatrix
(Actor *actor)
IncrementalEngine::Text
private
GetWorldPosition
()
IncrementalEngine::Actor
GetWorldRotation
()
IncrementalEngine::Actor
GetWorldScale
()
IncrementalEngine::Actor
GetWorldTransform
()
IncrementalEngine::Actor
Init
() override
IncrementalEngine::Text
virtual
IsActive
()
IncrementalEngine::Actor
Move
(float offsetX, float offsetY)
IncrementalEngine::Transformable
Move
(const D3DXVECTOR2 &offset)
IncrementalEngine::Transformable
Rotate
(float angle)
IncrementalEngine::Transformable
Scale
(float factorX, float factorY)
IncrementalEngine::Transformable
Scale
(const D3DXVECTOR2 &factor)
IncrementalEngine::Transformable
SetActive
(bool active)
IncrementalEngine::Actor
SetFont
(const std::wstring &fontFamily)
IncrementalEngine::Text
SetFontAlignment
(FontAlignment alignment)
IncrementalEngine::Text
SetFontSize
(float fontSize)
IncrementalEngine::Text
SetOrigin
(float x, float y)
IncrementalEngine::Transformable
virtual
SetOrigin
(const D3DXVECTOR2 &origin)
IncrementalEngine::Transformable
virtual
SetParent
(Actor *value, const bool fixWorldPosition=true)
IncrementalEngine::Actor
virtual
SetPosition
(float x, float y) override
IncrementalEngine::Actor
virtual
SetPosition
(const D3DXVECTOR2 &position) override
IncrementalEngine::Actor
virtual
SetRotation
(float angle)
IncrementalEngine::Transformable
virtual
SetScale
(float factorX, float factorY)
IncrementalEngine::Transformable
virtual
SetScale
(const D3DXVECTOR2 &factors)
IncrementalEngine::Transformable
virtual
SetText
(const std::wstring &value)
IncrementalEngine::Text
SetTextColor
(const float r, const float g, const float b, const float a=1)
IncrementalEngine::Text
SetTextColor
(const D3DXVECTOR4 color)
IncrementalEngine::Text
SetTextColor
(const std::uint32_t color)
IncrementalEngine::Text
SetWorldPosition
(D3DXVECTOR2 value)
IncrementalEngine::Actor
Text
()
IncrementalEngine::Text
TOP_CENTER
enum value
IncrementalEngine::Text
TOP_LEFT
enum value
IncrementalEngine::Text
TOP_RIGHT
enum value
IncrementalEngine::Text
Transformable
()
IncrementalEngine::Transformable
Update
(float dt) override
IncrementalEngine::Text
virtual
UpdateRecursive
(float dt)
IncrementalEngine::Actor
~Actor
()
IncrementalEngine::Actor
virtual
~Text
() override
IncrementalEngine::Text
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