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Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
|
Classes | |
| class | Actor |
| class | Bitmap |
| class | Button |
| struct | Config |
| class | D3DImplementation |
| class | Drawable |
| class | Engine |
| class | EngineGame |
| struct | FloatRect |
| class | FontFactory |
| class | InputManager |
| class | KmbNumber |
| class | MultiPanel |
| class | Panel |
| class | RenderCamera |
| class | RenderingEngine |
| class | RenderWindow |
| class | ResourcesManager |
| class | SaveSystem |
| class | SceneManager |
| class | ShaderManager |
| class | Sound |
| class | SoundEngine |
| class | Sprite |
| class | Text |
| class | Texture |
| class | TextureBase |
| class | TextureShader |
| class | Transform |
| class | Transformable |
| class | WindowsInput |
Functions | |
| bool | operator== (const FloatRect &left, const FloatRect &right) |
| bool | operator!= (const FloatRect &left, const FloatRect &right) |
| KmbNumber | operator+ (KmbNumber number1, KmbNumber number2) |
| void | operator+= (KmbNumber &number1, KmbNumber number2) |
| KmbNumber | operator- (KmbNumber number1, KmbNumber number2) |
| void | operator-= (KmbNumber &number1, KmbNumber number2) |
| KmbNumber | operator* (KmbNumber number1, KmbNumber number2) |
| void | operator*= (KmbNumber &number1, KmbNumber number2) |
| KmbNumber | operator/ (KmbNumber number1, KmbNumber number2) |
| void | operator/= (KmbNumber &number1, KmbNumber number2) |
| bool | operator< (KmbNumber &number1, KmbNumber &number2) |
| bool | operator<= (KmbNumber &number1, KmbNumber &number2) |
| bool | operator> (KmbNumber &number1, KmbNumber &number2) |
| bool | operator>= (KmbNumber &number1, KmbNumber &number2) |
| bool | operator== (KmbNumber &left, KmbNumber &right) |
| bool | operator!= (KmbNumber &left, KmbNumber &right) |
| LRESULT CALLBACK | WindowProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
| Transform | operator* (const Transform &left, const Transform &right) |
| Transform & | operator*= (Transform &left, const Transform &right) |
| D3DXVECTOR2 | operator* (const Transform &left, const D3DXVECTOR2 &right) |
| bool | operator== (const Transform &left, const Transform &right) |
| bool | operator!= (const Transform &left, const Transform &right) |
Definition at line 77 of file FloatRect.cpp.
Definition at line 241 of file Transform.cpp.
Definition at line 476 of file KmbNumber.cpp.
| D3DXVECTOR2 IncrementalEngine::operator* | ( | const Transform & | left, |
| const D3DXVECTOR2 & | right | ||
| ) |
Definition at line 226 of file Transform.cpp.
Definition at line 216 of file Transform.cpp.
Definition at line 285 of file KmbNumber.cpp.
Definition at line 291 of file KmbNumber.cpp.
Definition at line 221 of file Transform.cpp.
Definition at line 263 of file KmbNumber.cpp.
Definition at line 269 of file KmbNumber.cpp.
Definition at line 274 of file KmbNumber.cpp.
Definition at line 280 of file KmbNumber.cpp.
Definition at line 296 of file KmbNumber.cpp.
Definition at line 302 of file KmbNumber.cpp.
Definition at line 307 of file KmbNumber.cpp.
Definition at line 343 of file KmbNumber.cpp.
Definition at line 67 of file FloatRect.cpp.
Definition at line 231 of file Transform.cpp.
Definition at line 471 of file KmbNumber.cpp.
Definition at line 380 of file KmbNumber.cpp.
Definition at line 423 of file KmbNumber.cpp.
| LRESULT CALLBACK IncrementalEngine::WindowProc | ( | HWND | hWnd, |
| UINT | message, | ||
| WPARAM | wParam, | ||
| LPARAM | lParam | ||
| ) |
Definition at line 142 of file RenderWindow.cpp.