Incremental Engine  1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::EngineGame Class Referenceabstract

#include <EngineGame.h>

Public Member Functions

 EngineGame ()
 
virtual ~EngineGame ()
 
virtual void Init ()=0
 
virtual void DeInit ()=0
 
virtual void Update (float dt)=0
 

Detailed Description

Definition at line 6 of file EngineGame.h.

Constructor & Destructor Documentation

◆ EngineGame()

IncrementalEngine::EngineGame::EngineGame ( )

Definition at line 5 of file EngineGame.cpp.

6  {
7  }

◆ ~EngineGame()

IncrementalEngine::EngineGame::~EngineGame ( )
virtual

Definition at line 9 of file EngineGame.cpp.

10  {
11  }

Member Function Documentation

◆ DeInit()

virtual void IncrementalEngine::EngineGame::DeInit ( )
pure virtual

◆ Init()

virtual void IncrementalEngine::EngineGame::Init ( )
pure virtual

◆ Update()

virtual void IncrementalEngine::EngineGame::Update ( float  dt)
pure virtual