Incremental Engine  1.0.6
A 2D Game Engine to create Idle Games
IncrementalEngine::InputManager Member List

This is the complete list of members for IncrementalEngine::InputManager, including all inherited members.

_keysIncrementalEngine::InputManagerprivate
_leftMousePressedIncrementalEngine::InputManagerprivate
_mouseXIncrementalEngine::InputManagerprivate
_mouseYIncrementalEngine::InputManagerprivate
_renderWindowIncrementalEngine::InputManagerprivate
_rightMousePressedIncrementalEngine::InputManagerprivate
GetMousePosition(float &mouseX, float &mouseY)IncrementalEngine::InputManager
Init(RenderWindow *renderWindow)IncrementalEngine::InputManager
InputManager()IncrementalEngine::InputManager
IsKeyDown(DirectInputKey key)IncrementalEngine::InputManager
IsMouseButtonDown(DirectInputMouseButton button)IncrementalEngine::InputManager
KeyDown(unsigned int key)IncrementalEngine::InputManagerprivate
KeyUp(unsigned int key)IncrementalEngine::InputManagerprivate
MessageHandler(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) overrideIncrementalEngine::InputManagervirtual
MouseInsideScreen()IncrementalEngine::InputManager
Update()IncrementalEngine::InputManager
WINDOWS_INPUTIncrementalEngine::WindowsInputstatic
WindowsInput()IncrementalEngine::WindowsInput
~InputManager()IncrementalEngine::InputManagervirtual