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Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
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#include <WindowsInput.h>
Public Member Functions | |
| virtual LRESULT | MessageHandler (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)=0 |
| WindowsInput () | |
Static Public Attributes | |
| static WindowsInput * | WINDOWS_INPUT = nullptr |
Definition at line 8 of file WindowsInput.h.
| IncrementalEngine::WindowsInput::WindowsInput | ( | ) |
Definition at line 9 of file WindowsInput.cpp.
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pure virtual |
Implemented in IncrementalEngine::InputManager.
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static |
Definition at line 11 of file WindowsInput.h.