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Incremental Engine
1.0.6
A 2D Game Engine to create Idle Games
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#include <TextureBase.h>
Public Member Functions | |
| TextureBase () | |
| virtual | ~TextureBase () |
| void | Update (Transform transform, FloatRect bounds) |
| Texture * | GetTexture () |
| D3DXVECTOR2 | GetSize () |
Public Member Functions inherited from IncrementalEngine::Drawable | |
| virtual HRESULT | Draw (ID3D11DeviceContext *deviceContext)=0 |
Protected Attributes | |
| Texture * | _texture |
| Transform | _transform |
| FloatRect | _bounds |
Protected Attributes inherited from IncrementalEngine::Drawable | |
| RenderWindow * | _renderWindow |
| ShaderManager * | _shaderManager |
| ID3D11Device * | _device |
Additional Inherited Members | |
Protected Member Functions inherited from IncrementalEngine::Drawable | |
| void | CopyParameters (Drawable *drawable) |
Definition at line 14 of file TextureBase.h.
| IncrementalEngine::TextureBase::TextureBase | ( | ) |
Definition at line 5 of file TextureBase.cpp.
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virtual |
Definition at line 12 of file TextureBase.cpp.
| D3DXVECTOR2 IncrementalEngine::TextureBase::GetSize | ( | ) |
Definition at line 27 of file TextureBase.cpp.
| Texture * IncrementalEngine::TextureBase::GetTexture | ( | ) |
Definition at line 22 of file TextureBase.cpp.
Definition at line 16 of file TextureBase.cpp.
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protected |
Definition at line 28 of file TextureBase.h.
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protected |
Definition at line 26 of file TextureBase.h.
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protected |
Definition at line 27 of file TextureBase.h.